![]() Like or not, I think the two finally started to get along when Microsoft brought out a console of their own, and titles started to be made with both platforms in mind.īut even now, one tends to be overlooked for the other - it took a fair bit of PC modding by players to make the console-aimed Elder Scrolls entry Skyrim feel anything like its PC forebears, which is frankly ridiculous.Īs I said before, for me it's not about dumbing it down for a controller but figuring out how to make that limited number of buttons work for the game. BUT there was always some appeal for both, be it the comfort of console gaming or the superior hardware of PC. Conversely, console ports to PC were equally bad: Final Fantasy VII for PC (by Eidos, who would later be acquired by Squaresoft) was shiny but buggy. Consider Starcraft on N64 (or don't, probably for the best). And that was sort of the de facto state of PC ports on console: clunky, subpar, compromised. Good god was that awful, but it was all we had for a while. ARPGs on console WERE a gimmick - but that didn't stop me from enjoying 'Diablo on the go' via the PSP port of the PS1 port of the original game. I apologise if I came across as harsh, but I suppose it's because I was where you are and couldn't imagine being anything else for so long. I'm glad you rescinded the call for closure because I think we have a good discussion going here.
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